The collection
Settled
The mechanic, the ownership model and the economics are decided and written down: every
1,000 coins ever bought mints one creature, a seed is written once and never rewritten, and
a warband's floor is members × 1,000 minus a burned exit fee capped in code.
The roster
Settled
Fifty-four creatures, eighteen per faction, laddered four / four / four / three / two /
one — the same ladder in all three factions, on purpose: the draw picks tier,
then faction, then creature, so an uneven ladder would quietly skew how much of the
collection each faction gets.
Flying grew from one cheap creature to five, so a sky warband can be built for the
first time.
The format
Settled
A warband is at most sixteen bodies — at most six copies of any one creature, one
mythic, two legendaries. Sixteen is a maximum, not a target: a thinner warband is legal,
and one card is built to reward exactly that.
The art
Being made
Every one of the fifty-four creatures is drawn and live on the Forge page — palettes,
traits, cards and warband scenes with them. The Forge is the single source, so
the art and the creature data cannot drift apart.
The top of the ladder is still being iterated: high-rank looks get several bold
variants on a comparison board before one is locked.
The rules of a fight
Settled
The duel is a ring of six: every way of fighting beats one other and loses to one
other, so no way of fighting is simply the best one. A warband's shape is what decides
a match, and committing to a corner of the ring buys a strong position at the price of
a real counter.
One rule changed recently, and it is the biggest change on this page: an attack is
now the share of your warband above the average. A stat at the average answers but
does not press — so committing to a shape is what gives a warband its attacks, and a warband
that refuses to commit has nothing to press with.
The balance
Open
One real milestone: the creature abilities now earn their place. For the first
time, a warband built with the ability layer measures better than the best warband found
with it switched off.
Everything else deserves honesty rather than a scoreboard. The measuring instrument is
itself under repair — half of its acceptance checks were caught still judging warbands of
twenty in a game of sixteen — so no absolute number is quoted here, and any
figure you have seen before this date should be treated as expired. The numbers are
expected to move again once the instrument is trusted; the shape of the game is not.
Not measured: traits, and three abilities that are written
down but not yet built into the measured game.
The contracts
Not started
The architecture is decided — what is immutable, what sits behind a swappable pointer,
and the one rule that separates them. No contract is written. Neither is the
fixed-point reference implementation of the combat formulas, nor the match contract.
The coin
Not started
Not deployed, and this is what keeps everything above changeable. A creature can be
re-tiered, re-typed, renamed, replaced or removed for the cost of the work alone.
The day the first roll is sold, a named list of things freezes forever.