Where Warbandry Stands

Warbandry · for the team

Where it stands

What exists, what is being made right now, what is still being decided, and what has not been started. Nothing is deployed, which is the single most useful fact on this page: until the coin ships, everything here can still change.

As of 24 August 2026

The board

Settled Being made Open Not started

The collection

Settled

The mechanic, the ownership model and the economics are decided and written down: every 1,000 coins ever bought mints one creature, a seed is written once and never rewritten, and a warband's floor is members × 1,000 minus a burned exit fee capped in code.

The roster

Settled

Fifty-four creatures, eighteen per faction, laddered four / four / four / three / two / one — the same ladder in all three factions, on purpose: the draw picks tier, then faction, then creature, so an uneven ladder would quietly skew how much of the collection each faction gets.

Flying grew from one cheap creature to five, so a sky warband can be built for the first time.

The format

Settled

A warband is at most sixteen bodies — at most six copies of any one creature, one mythic, two legendaries. Sixteen is a maximum, not a target: a thinner warband is legal, and one card is built to reward exactly that.

The art

Being made

Every one of the fifty-four creatures is drawn and live on the Forge page — palettes, traits, cards and warband scenes with them. The Forge is the single source, so the art and the creature data cannot drift apart.

The top of the ladder is still being iterated: high-rank looks get several bold variants on a comparison board before one is locked.

The rules of a fight

Settled

The duel is a ring of six: every way of fighting beats one other and loses to one other, so no way of fighting is simply the best one. A warband's shape is what decides a match, and committing to a corner of the ring buys a strong position at the price of a real counter.

One rule changed recently, and it is the biggest change on this page: an attack is now the share of your warband above the average. A stat at the average answers but does not press — so committing to a shape is what gives a warband its attacks, and a warband that refuses to commit has nothing to press with.

The balance

Open

One real milestone: the creature abilities now earn their place. For the first time, a warband built with the ability layer measures better than the best warband found with it switched off.

Everything else deserves honesty rather than a scoreboard. The measuring instrument is itself under repair — half of its acceptance checks were caught still judging warbands of twenty in a game of sixteen — so no absolute number is quoted here, and any figure you have seen before this date should be treated as expired. The numbers are expected to move again once the instrument is trusted; the shape of the game is not.

Not measured: traits, and three abilities that are written down but not yet built into the measured game.

The contracts

Not started

The architecture is decided — what is immutable, what sits behind a swappable pointer, and the one rule that separates them. No contract is written. Neither is the fixed-point reference implementation of the combat formulas, nor the match contract.

The coin

Not started

Not deployed, and this is what keeps everything above changeable. A creature can be re-tiered, re-typed, renamed, replaced or removed for the cost of the work alone. The day the first roll is sold, a named list of things freezes forever.

Do not assume

Three things people expect to exist

Counter-creatures are gated. The creatures that read an opponent's shape do not ship until listings hide composition. If an opponent can see what you brought, they tech against you rather than against the field, which inverts the whole class.

Prestige is not matchmaking. Ranked play pairs on player rating. The prestige number is the rarity a listing shows and nothing more.

The balance numbers are not a deadline. They live in a swappable calculator by design, so they can be re-tuned after launch without migrating anything.